![]() I know I would have a bit of catching up to do, but some knowledge is better than none. I would rather use OpenGL for the simple fact that I have used it in the past so I at least have some working knowledge of how to do it. Most of the reviews I have read seem to imply that DirectX has had better performance for the past few years, but I couldn’t find many that took 3.1 or 3.2 into account just the initial release of 3.0 which I know a lot of folks found to be sub par. I have written some c++ openGL and GLSL in the past, but I know my learning will need to be brought up to speed with the latest changes. Now I’m tasked to rewrite the application and have to make the decision once again to write it in OpenGL or Direct3D. Years went by and I abandon the maintenance of the application for some time. Will I get significantly better performance out of OpenGL 3.2 or DirectX 11?īackground: I have a fairly extensive 3D graphics application I wrote years ago in OpenGL 2.1. I’m not sure if this is the right forum for this, so if there is a better place to ask it let me know and I can repost.
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